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3 Bit Design
3BitDesign
47 episodes
1 week ago
A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most. Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/ Opinions are our own and do not represent the views of our relevant employers. Some episodes have transcripts, for those interested in reading the content - you can find that here: https://theatrewalkersayshi.wordpress.com/category/video-games/
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Video Games
Leisure
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All content for 3 Bit Design is the property of 3BitDesign and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most. Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/ Opinions are our own and do not represent the views of our relevant employers. Some episodes have transcripts, for those interested in reading the content - you can find that here: https://theatrewalkersayshi.wordpress.com/category/video-games/
Show more...
Video Games
Leisure
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Citizen Sleeper in 3 bits
3 Bit Design
54 minutes 59 seconds
1 month ago
Citizen Sleeper in 3 bits

Tristan and Oliver are joined by Jon Keevy as they emulate their minds into their new digital bodies to board the Eye in Jump Over the Age's modern classic Citizen Sleeper, tapping into these three threads:

  • Cycles - The passing of time and how it makes the dynamic narrative tick
  • Risk Assessment - Deep dive into the dice mechanics and other resource management
  • Moral Ambiguity - How the game manages to deliver genuinely impactful choices by withholding information and avoiding judgement



Let us know what you think:

Leave us a review!3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com


Some references:

  • Citizen Sleeper 2's narrative tools and "no-code" approach - Creator Spotlight - Unity (interview)
  • Citizen Sleeper: How precarity and minimum viable design created this dystopian RPG | BAFTA - BAFTA (presentation)
  • How Citizen Sleeper was inspired by tabletop RPGs and gig work - Joel Couture, Game Developer (article)
  • "Game development is more accessible than ever": how Citizen Sleeper 2 was created without coding - Lewis Packwood, Creative Bloq (article)
3 Bit Design
A game dev podcast, where a couple of game designers break down some of the most influential games into the three bits that defined them the most. Original music by Vid Gobac and Emma Donald - https://www.vidgobac.com/ Opinions are our own and do not represent the views of our relevant employers. Some episodes have transcripts, for those interested in reading the content - you can find that here: https://theatrewalkersayshi.wordpress.com/category/video-games/