The history of video games through the lens of everyday developers. We cover the obscure, unpublished, forgotten, and even a few well-known games, but always through the perspective of people who were working hard to make them happen.
If you’ve ever wondered what it’s like to be a developer, or about what happened behind the scenes of your favorite games, this podcast is for you.
All content for A People’s History of Video Game Development is the property of Kel Bachus and Tracy Seamster and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The history of video games through the lens of everyday developers. We cover the obscure, unpublished, forgotten, and even a few well-known games, but always through the perspective of people who were working hard to make them happen.
If you’ve ever wondered what it’s like to be a developer, or about what happened behind the scenes of your favorite games, this podcast is for you.
Join Tracy Seamster and Kel Bachus as they delve into the fascinating world of early online gaming, specifically the text-based adventures that shaped the industry. From the start of Tracy’s developer journey designing content for Gemstone 3 in 1996 to managing the intricacies of player experience in classic text-based multiplayer environments, they share their unique experiences. Discover what it was like working on some of the very earliest multiplayer games, the technological challenges they faced, and how these elements influenced the evolution of gaming.
This episode covers GE’s “Genie” network, Simutronics’ Gemstone 3 and Xena and Hercules, some of the earliest online game technology, including MUDs and chat room role play. Perfect for gaming enthusiasts and nostalgics alike, this episode reveals the roots of modern mutiplayer games through storytelling, humor, and a touch of personal history.
A People’s History of Video Game Development
The history of video games through the lens of everyday developers. We cover the obscure, unpublished, forgotten, and even a few well-known games, but always through the perspective of people who were working hard to make them happen.
If you’ve ever wondered what it’s like to be a developer, or about what happened behind the scenes of your favorite games, this podcast is for you.