It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
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It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
10: A Scarlet Moon Christmas with Jayson Napolitano
An Evening at the Roost
1 hour 16 minutes 4 seconds
4 years ago
10: A Scarlet Moon Christmas with Jayson Napolitano
Winter is upon us, and as the year winds down Jayson Napolitano joins us to reminisce about his Scarlet Moon’s last year. Scarlet Moon is a VGM production company that’s worked with everyone from Jake Kaufman to Hiroki Kikuta. They released a bevy of interesting albums this year, topped off most appropriately by their fifth edition of the Scarlet Moon Christmas album. So pour yourself a cup of hot coco and take a seat for the first annual Christmas at the Roost!
An Evening at the Roost
It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.