It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
All content for An Evening at the Roost is the property of marcato brothers network and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
Emily Reese (of Level with Emily Reese fame) stops by The Roost to discuss her years-in-the-making interview series on Half Life: Alyx and what it was like to enter the fabled halls of Valve HQ. We also compare notes about podcast history, reminisce about Minecraft, and learn just a little bit about Minneapolis music history.
An Evening at the Roost
It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.