It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
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It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
Ben Burnes settles down for a good chat about his many projects and the way he creates them. We explore the process of launching a Nintendo Switch game, compare the art of specializing with generalizing, and discover that learning music theory is exactly the same as playing Super Smash Bros.
An Evening at the Roost
It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.