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An Evening at the Roost
marcato brothers network
16 episodes
9 months ago
It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
Show more...
Music Interviews
Music,
Leisure,
Video Games
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It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
Show more...
Music Interviews
Music,
Leisure,
Video Games
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4: Epitasis with Lucas Govatos and Pejman Roozbeh (Funk Fiction)
An Evening at the Roost
57 minutes 14 seconds
5 years ago
4: Epitasis with Lucas Govatos and Pejman Roozbeh (Funk Fiction)
Rarely does art and sound create such a sublime synthesis as in Epitasis, a passion project from designer/artist Lucas Govatos and musician Pejman Roozbeh. They both join Bryan to talk about the project, its origins, and the interplay between music and design that's constantly at work in the world of video games.
An Evening at the Roost
It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.