It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
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It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
The whole DiscoCactus crew piles into The Roost for a spirited discussion (read: screaming) about their Streets of Rage 4 cover, being a musician during a pandemic, and the boundless joy of Paper Mario. You’ll even hear about a new soundtrack they have cooking for an upcoming game, which, naturally, also inspires… spirited discussion.
An Evening at the Roost
It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.