It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
All content for An Evening at the Roost is the property of marcato brothers network and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.
6: Yooka-Laylee and the Impossible Lair with Dan Murdoch and Matt Griffin
An Evening at the Roost
36 minutes 32 seconds
5 years ago
6: Yooka-Laylee and the Impossible Lair with Dan Murdoch and Matt Griffin
Playtonic composers/sound designers Matt Griffin and Dan Murdoch join Bryan to talk about their most recent game, Yooka-Laylee and the Impossible Lair. They were presented with the unique challenge of working with Donkey Kong Country composer David Wise to carry on his legacy, and have plenty of stories to share about what they learned and accomplished through the process.
An Evening at the Roost
It's not every day that composers from the VGM world start developing their own games. Andrew Aversa (known to the OCRemix world as Zircon) embarked on that journey years ago and released his first game, Tangledeep. Andrew Luers (otherwise known as OA) decided to join the party and start work on his own game, Flowstone Saga. They both join us this week to talk about their projects, how Impact Gameworks came to be, and the many fascinating aspects of game development.