
If your Roman Empire is struggling with a workforce shortage, you are playing the game wrong. π The core goal of Anno 117 is not satisfying needs; it's exploiting Proximity Bonuses. This episode reveals the ultimate high-level optimization strategy: Civic Stacking.
We expose the difference between the old way (Satisfaction - providing one market to meet the city's need) and the new way (Saturation - building three markets to cover every house's radius). π Civic buildings, like the Bathhouse, Forum, and Temple, grant an unconditional population multiplier the moment a house is within their area of effect. These buffs stack relentlessly. π―
We detail the complete strategy:
Exploit Overlap: Censor your dense residential blocks with every available civic building (Market, Forum, Temple, etc.).
Redundant Build: Build multiple versions of the same service (e.g., three Bathhouses) to ensure 100% area coverage, even if the first one already satisfied the need.
The Result: Your Tier 1 Wader houses jump from 4 workers to 16+ workers (a 4x multiplier), solving your perpetual manpower deficit and fueling your entire late-game economy. π°
This allows you to generate thousands of low-maintenance laborers in a tiny footprint, funding vast armies and complex trade networks with ease.