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Anno 117 - Let's Talk Empire & Errors
Morgrain
18 episodes
4 days ago
The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notesβ€”we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.
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All content for Anno 117 - Let's Talk Empire & Errors is the property of Morgrain and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notesβ€”we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.
Show more...
Games
Leisure
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Anno 117 πŸ›οΈ 4X Workforce Multiplier! (Civic Stacking Guide)
Anno 117 - Let's Talk Empire & Errors
32 minutes 9 seconds
1 month ago
Anno 117 πŸ›οΈ 4X Workforce Multiplier! (Civic Stacking Guide)

If your Roman Empire is struggling with a workforce shortage, you are playing the game wrong. πŸ›‘ The core goal of Anno 117 is not satisfying needs; it's exploiting Proximity Bonuses. This episode reveals the ultimate high-level optimization strategy: Civic Stacking.

We expose the difference between the old way (Satisfaction - providing one market to meet the city's need) and the new way (Saturation - building three markets to cover every house's radius). πŸ“ˆ Civic buildings, like the Bathhouse, Forum, and Temple, grant an unconditional population multiplier the moment a house is within their area of effect. These buffs stack relentlessly. 🎯

We detail the complete strategy:

  1. Exploit Overlap: Censor your dense residential blocks with every available civic building (Market, Forum, Temple, etc.).

  2. Redundant Build: Build multiple versions of the same service (e.g., three Bathhouses) to ensure 100% area coverage, even if the first one already satisfied the need.

  3. The Result: Your Tier 1 Wader houses jump from 4 workers to 16+ workers (a 4x multiplier), solving your perpetual manpower deficit and fueling your entire late-game economy. πŸ’°

This allows you to generate thousands of low-maintenance laborers in a tiny footprint, funding vast armies and complex trade networks with ease.

Anno 117 - Let's Talk Empire & Errors
The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notesβ€”we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.