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Anno 117 - Let's Talk Empire & Errors
Morgrain
18 episodes
4 days ago
The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notesโ€”we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.
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Games
Leisure
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All content for Anno 117 - Let's Talk Empire & Errors is the property of Morgrain and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notesโ€”we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.
Show more...
Games
Leisure
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Anno 117 ๐Ÿ›๏ธ "Biggus Dickus" & Bad Translations! (AI Script?)
Anno 117 - Let's Talk Empire & Errors
9 minutes 59 seconds
1 month ago
Anno 117 ๐Ÿ›๏ธ "Biggus Dickus" & Bad Translations! (AI Script?)

The community asked for Monty Python references, and Ubisoft delivered... but perhaps not in the way we hoped. ๐ŸŽญ While players are giggling at the ability to name their characters "Biggus Dickus" and finding Easter eggs from Life of Brian in the Albion province, a much more serious issue is plaguing the game's dialogue. ๐Ÿ“œ

This episode investigates the "AI Translation Scandal". ๐Ÿค– German and French players are reporting that the localization quality is so poor it feels machine-generated. We show specific examples where the game confuses formal and informal speech (swapping "Du" and "Sie" in German) and translates technical terms like "Good specifications" literally into "Good" (the adjective) instead of "Goods" (the noun).

We also discuss the tonal whiplash. Is the game trying too hard to be funny? We analyze the new "British Cockney" voice lines in Albion that sound more like a generic fantasy RPG than a historical simulation, and ask if the "Marvel-style" quips from the Governor's advisor are ruining the immersion that Anno 1800 worked so hard to build.

Finally, we look at the community's "Meme War." While the subreddit is full of Life of Brian jokes, the official forums are burning with requests for a script rewrite. We tell you which language settings to use for the "least broken" experience.

Anno 117 - Let's Talk Empire & Errors
The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notesโ€”we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.