
For many Governors, the dream of ruling the Roman Empire with a friend has turned into a nightmare of error codes and desktop crashes. 📉 Anno 117: Pax Romana is currently plagued by aggressive desynchronization loops, with the infamous "TRAJAN" and "LR40" errors kicking players out of their lobbies every 15 minutes.
This episode breaks down exactly why the multiplayer stability is failing. We explain the "Invitation Flow" bug, where inviting a friend into an already running game guarantees a crash, and why you must start the lobby with everyone present to avoid the "Singleplayer Load" glitch. 🛑 We also cover the game-breaking "Albion Ship" bug that is deleting fleets during session transitions.
But we don't just list problems—we give you the workarounds that are actually working for the community. 🛠️ We detail the "Restart Ritual": why reloading the specific "Desync Save" is a trap, and why every player needs to fully restart their PC (not just the game) to clear the cache before reloading.
Finally, we look at the network side. If you are stuck on "NAT Type: Strict," you are likely the cause of your team's lag. We discuss how to forward your ports (TCP/UDP) to ensure your legions don't freeze in the middle of a barbarian invasion. ⚔️