
If you are playing Anno 117: Pax Romana like it is Anno 1800, you are already losing. 🛑 For twenty years, we have been trained to build rigid grids, segregate our industry from our houses, and fulfill 100% of every need. In Rome, these "perfect" strategies are the fastest way to bankrupt your province. 📉
This episode is a wake-up call for every veteran Governor. We break down the three major "Old World" habits you need to unlearn immediately. We look at the controversial new "Proximity Bonuses" that force you to place dirty bakeries inside your residential districts—a nightmare for beauty builders, but essential for income. 🏘️🏭
We also dismantle the "100% Satisfaction" trap. Unlike previous titles, Anno 117 uses a flexible needs system where you often shouldn't feed your people everything. We explain why skipping certain goods (like early Pottery) is actually the superior strategy for faster expansion. 🧠
Finally, we discuss the death of the "Grid". With diagonal roads and travel-time logistics, the classic 10x10 block layout is killing your delivery speeds. We show you the new organic "Flow" layouts that leverage the new warehouse nodes to keep your carts moving and your Empire growing. 🌊