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Anno 117 - Let's Talk Empire & Errors
Morgrain
18 episodes
4 days ago
The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notesβ€”we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.
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The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notesβ€”we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.
Show more...
Games
Leisure
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Anno 117 πŸ›οΈ The Diagonal Trap! (Geometry Explained)
Anno 117 - Let's Talk Empire & Errors
10 minutes 57 seconds
1 month ago
Anno 117 πŸ›οΈ The Diagonal Trap! (Geometry Explained)

For years, Anno players begged for diagonal roads. Now that we have them in Anno 117: Pax Romana, we are realizing they might be a mathematical curse. πŸ“βš οΈ The "Square Root of Two" problem is wrecking production layouts, and most players don't even realize it.

This episode is a deep dive into the geometry of efficiency. We explain the math behind the grid: while a straight road tile has a distance of 1, a diagonal movement is 1.41 (approx. √2). This means your carts are traveling 41% more distance per tile step when moving diagonally, potentially destroying your carefully calculated delivery times. πŸššπŸ’¨

We also discuss the "Space Waste" crisis. Because buildings in Anno are still fundamentally squares, placing them on a diagonal road creates unbuildable "triangles" of empty grass. πŸ“‰ We show you the difference in density between a standard 90-degree Roman Grid and a "free-form" diagonal layout, proving that beauty building comes at a massive cost to your population cap.

Finally, we answer the ultimate question: Is there any strategic benefit to diagonals, or are they purely for screenshots? We break down the specific "Road Shortcuts" where diagonals actually save time (the hypotenuse shortcut), provided you understand the math behind the pathfinding. 🧠

Anno 117 - Let's Talk Empire & Errors
The raw, unfiltered truth about Anno 117: Pax Romana. From game-breaking tech fixes to the fiercest community controversies, we dissect the Empire so you can rule it. Full Description: Welcome to your essential command center for Anno 117: Pax Romana. We don't just read the patch notesβ€”we tear them apart. In a landscape filled with marketing fluff, this podcast delivers the hard-hitting news, technical fixes, and critical analysis every Governor needs. No fluff. No filter. Just the strategy news that matters.