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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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Billions of Triangles in minutes
Coffee, Code & Shaders: Real-Time Rendering Conversations
18 minutes 1 second
3 weeks ago
Billions of Triangles in minutes

Today, we will talk about an article written by Arseny Kapoulkine (creator of MeshOptimizer) regarding the process he followed to optimize the processing pipeline for the geometry of NVIDIA's Zorah scene, which has billions of triangles and weighs up to 32 GB. In the article, he discusses the challenges of implementing a hierarchical LOD by clusters, similar to Unreal Engine's Nanite, managing to reduce processing times from half an hour to just two and a half minutes.Read full article:

https://zeux.io/2025/09/30/billions-of-triangles-in-minutes/


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.