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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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EON: A practical energy-preserving rough diffuse BRDF
Coffee, Code & Shaders: Real-Time Rendering Conversations
14 minutes 25 seconds
2 months ago
EON: A practical energy-preserving rough diffuse BRDF

In this session, we will analyze a paper by Jaime Postmouth, Peter Kuts, and Stephen Hill, in which they present a new bidirectional reflectance distribution function (BRDF) based on Oren–Nayar, but energy-preserving. They also introduce a sophisticated importance sampling scheme called CLTC, which drastically reduces variance in ray tracing.


Read full paper here:

https://arxiv.org/pdf/2410.18026

Legal:

La música de fondo es libre de regalías, incluyendo:

"⁠⁠George Street Shuffle (ISRC USUAN1300035)⁠⁠" by Kevin MacLeod is licensed under ⁠⁠CC BY 3.0⁠⁠.

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.