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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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Global Illumination, Ray-Tracing and Character creation in Dragon Age: The Veilguard
Coffee, Code & Shaders: Real-Time Rendering Conversations
18 minutes 48 seconds
1 month ago
Global Illumination, Ray-Tracing and Character creation in Dragon Age: The Veilguard

Today we're going to discuss about this presentation given by Navjot Garg, Kleber Garcia and Darrin Stewart from Electronic Arts at RACT 2025; focusing on the challenges and architectural decisions behind global illumination, ray-tracing and character creation for the game Dragon Age: The Veilguard.


Watch full presentation here:

https://www.youtube.com/watch?v=BHflToAhEs8


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_


Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.