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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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Path-Tracing and Neural-Rendering in Doom - The Dark Ages
Coffee, Code & Shaders: Real-Time Rendering Conversations
13 minutes 29 seconds
3 weeks ago
Path-Tracing and Neural-Rendering in Doom - The Dark Ages

On this occasion we will discuss an NVIDIA article where Billy Khan, director of engine technology at ID Software, focuses on how the integration of Path-Tracing in the game DOOM: The Dark Ages achieves more physically accurate lighting, softer shadows, and better reflections than traditional Ray-Tracing; he also highlights the advantages of using the DLSS 4 transformation model for super-resolution and denoising, particularly in the handling of spatial and temporal information.Read full article:

https://developer.nvidia.com/blog/how-id-software-used-neural-rendering-and-path-tracing-in-doom-the-dark-ages/


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.