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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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Physically Based Tone Mapping in Gran Turismo 7
Coffee, Code & Shaders: Real-Time Rendering Conversations
15 minutes 42 seconds
2 months ago
Physically Based Tone Mapping in Gran Turismo 7

Join us in this talk where we will discuss the presentation given by Kentaro Suzuki, Kenichiro Yasutomi, and Hajime Uchimura from Polyphony Digital during SIGGRAPH 2025, where they delve into the meticulous approach to rendering car materials used in Gran Turismo 7. Since they often go beyond the Rec. 709 standard, they require wide color gamut rendering and adaptive tone mapping for HDR displays.

Read full presentation:

https://blog.selfshadow.com/publications/s2025-shading-course/pdi/s2025_pbs_pdi_slides.pdf

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.