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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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RayTracing The World of Assasins Creed Shadows
Coffee, Code & Shaders: Real-Time Rendering Conversations
17 minutes 48 seconds
1 month ago
RayTracing The World of Assasins Creed Shadows

On this occasion we will talk about this presentation given by Melino Conte and Luc Leblanc from Ubisoft Montreal during SIGGRAPH 2025, in which they discuss the solution they developed for global illumination within their Anvil Engine for Assassin's Creed Shadows, supporting a dynamic and large-scale open world, delving into the decisions they made, as well as the reasoning behind them, and several of the challenges they faced.Watch full presentaion:

https://www.youtube.com/watch?v=2K-rwy4aMmU


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.