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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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Real-Time GPU Tree Generation
Coffee, Code & Shaders: Real-Time Rendering Conversations
17 minutes 17 seconds
1 month ago
Real-Time GPU Tree Generation

Today we're going to talk about this paper presented during

High-Performance Graphics 20025, by Bastian Kuth, Carsten Faber, Seyedmasih Tabaei y Quirin Meyer de la Coburg University of Applied Sciences and Arts, as well as Max Oberberger, Pirmin Pfeifer y Domink Baumeister from AMD, where they introduce a nover procedural system to create and render trees exclusively on GPU using Work Graphs and Mesh Nodes, creating complex Tree geometry using minimal data, and reducing memory footprint.


Read Full paper here:

https://diglib.eg.org/bitstream/handle/10.2312/hpg20251168/hpg20251168.pdf


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.