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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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Resource Management Architecture in 4A Engine
Coffee, Code & Shaders: Real-Time Rendering Conversations
14 minutes 14 seconds
1 month ago
Resource Management Architecture in 4A Engine

Today we're going to discuss about this presentation by alexander Gesi, Graphics Programmer of 4A Engine, during REAC 2024; where he explains the improvements made to the rendering engine for Metro Exudus. The discussion focuses on modern approaches like bindless resource models and efficient texture and geometry streaming to support demanding features such as rat-tracing, as well as the custom GPU debugging and inspection tools used.


Watch full presentation here:

https://www.youtube.com/watch?v=9DDo2IEwiYI


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.