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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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The Evolution of Global Illumination in Overwatch 2
Coffee, Code & Shaders: Real-Time Rendering Conversations
17 minutes 36 seconds
1 month ago
The Evolution of Global Illumination in Overwatch 2

Today we're going to talk about this presentation by Will Piece, Senior Graphics Programmer at Blizzard Entertainment, that he gave at REAC 2025; where he details the transition of their previous GI solution to a new baked Deep Dynamic Global Illumination (DDGI) approach, which brings scalability across a wide range of hardware and streamlines artists workflows by using a vlume-based system.


Watch full presentation:

https://www.youtube.com/watch?v=0PlxPCq-DbQ


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.