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Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
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Technology
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All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
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Volumetric Fog in Enshrouded - Lessons LEarned
Coffee, Code & Shaders: Real-Time Rendering Conversations
15 minutes 1 second
1 month ago
Volumetric Fog in Enshrouded - Lessons LEarned

Today we're going to dive into a talk by Lukas Feller, Graphics Programmer of King Games, focusing on the development of volumetric fog effects used in the game Enshrouded; explaining an initial failed attempt using MSAA and the successful second one using TAA, inspired by techniques from games like Read Dead Redemption 2 and the Forstbite engine.


Watch full presentation here:

https://www.youtube.com/watch?v=OR8HbFnQdlk


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.