Home
Categories
EXPLORE
True Crime
Comedy
Sports
Society & Culture
Business
News
History
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/d7/b4/5a/d7b45a33-bc1c-4679-830a-911efca712df/mza_2307009460497095098.jpg/600x600bb.jpg
Coffee, Code & Shaders: Real-Time Rendering Conversations
Jacobo Ríos
44 episodes
3 days ago
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
RSS
All content for Coffee, Code & Shaders: Real-Time Rendering Conversations is the property of Jacobo Ríos and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.
Show more...
Technology
https://d3t3ozftmdmh3i.cloudfront.net/staging/podcast_uploaded_nologo/43863488/43863488-1749646057241-f4076abcf8848.jpg
Volumetric Multi-View Rendering
Coffee, Code & Shaders: Real-Time Rendering Conversations
15 minutes 12 seconds
4 weeks ago
Volumetric Multi-View Rendering

Today we will talk about this paper that was presented at EUROGRAPHICS 2022, by Basile Fraboni, Antoine Webanck, Nicolas Bonneel, and Jean-Claude Iehl, from INSA Lyon and Univ Lyon. In it, they propose a new method for efficiently rendering volumetric effects like clouds or smoke in cases where sequences of frames (or multiple camera views) are needed, in which they reuse light paths across different frames, and propose a Multiple Weighted Importance Sampling estimator to handle these contributions from the shared paths.Read full paper:

https://bfraboni.github.io/eg2022/data/volmvpt-eg2022-small.pdf


Original Copyright Free Music written, performed, and produced by TrackTribe

https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

Coffee, Code & Shaders: Real-Time Rendering Conversations
Grab your favorite mug, pull up a chair, and join us in this cozy corner for a nice conversation on everything graphics programming — with freshly brewed coffee for all game developers passionate about pixels and algorithms.