
This week on Current Plays, Jordan and Thomas step into the opening mission of War Story: Occupied France, a story-driven experience set in a world of uncertainty, difficult choices, and scarce resources. From the very first decisions, the game asks players to act with incomplete information, weighing risk and consequence in ways that feel both tense and meaningful.
They discuss how the branching decision system drives the narrative forward, why every resource feels precious, and how even the combat leans into that same choice-driven design. Encounters unfold through smart decision trees that keep the action engaging and surprisingly exciting. It’s a thoughtful, immersive take on storytelling games—one that left a strong first impression after just a single mission.