My podcast’s come alive.
Welcome back to the podcast! Today, we’re going to be talking about Hades II, the sequel to one of the most popular roguelikes of all time and the first sequel that Supergiant Games has ever made. And I for one am happy about that because I needed an excuse to play hundreds more hours of Hades. Hades II is very much a game that can be described as “the first game, but more” which could be a good or a bad thing depending on what you’re looking for, but what’s surprising is just how much more it actually includes. With two full routes to take and a suite of new weapons and gods, it has a ton of things to try and do mechanically, but also just enormous volumes of dialogue and numerous NPCs, making it feel like you’ll never run out of new things to see. We’re going to be talking about our favorite weapons and builds, the unique narrative position this game put itself in, and we talk about what kind of menacing grandpa Chronos is.
Thank you for joining us again this week! This is one of those episodes that I felt I was slightly overprepared for, so we ended up going deeper into some subjects than we normally do but then also skipping over some stuff that a newer player would probably be thinking about. Let us know if this spoke to literally any part of your experience with the game by leaving a comment or over on our Discord! Next time, we’re going to be talking about Everhood, so we hope you’ll join us then.
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My podcast’s come alive.
Welcome back to the podcast! Today, we’re going to be talking about Hades II, the sequel to one of the most popular roguelikes of all time and the first sequel that Supergiant Games has ever made. And I for one am happy about that because I needed an excuse to play hundreds more hours of Hades. Hades II is very much a game that can be described as “the first game, but more” which could be a good or a bad thing depending on what you’re looking for, but what’s surprising is just how much more it actually includes. With two full routes to take and a suite of new weapons and gods, it has a ton of things to try and do mechanically, but also just enormous volumes of dialogue and numerous NPCs, making it feel like you’ll never run out of new things to see. We’re going to be talking about our favorite weapons and builds, the unique narrative position this game put itself in, and we talk about what kind of menacing grandpa Chronos is.
Thank you for joining us again this week! This is one of those episodes that I felt I was slightly overprepared for, so we ended up going deeper into some subjects than we normally do but then also skipping over some stuff that a newer player would probably be thinking about. Let us know if this spoke to literally any part of your experience with the game by leaving a comment or over on our Discord! Next time, we’re going to be talking about Everhood, so we hope you’ll join us then.
I can podcast it. I’ll take responsibility.
Welcome to the very first episode of Describing the Skybox and the first horror game episode for October! Today, we’re talking about Mouthwashing, a narrative adventure game set on a freighter in space. There isn’t too much in the way of interaction in this game, a few light puzzles and traversal challenges, so the story takes the spotlight for the majority of the experience. Which is entirely fine because of how well written this game is. Mouthwashing is a pretty tragic story that despite its low-fi and sometimes surreal visuals, really emphasizes the horror in the human experience, whether that comes from systemic problems or directly from another person, and the narrative does a good job of navigating its nonlinear story in a way that as each new layer is uncovered in the story it hits you in new and strange ways. The game is also short and easily played in a single, albeit somewhat long, sitting, so it can feel very tight and self contained, almost like a film. We’re going to be talking about how the intro sets up different elements of the story that get paid off throughout the entire game, how the individual shots and short mechanical sections emphasize the tone of the story at each moment, and we discuss what may or may not be a womb.
Thank you for joining us this week, and please don’t be scared or confused by the new name and logo, we really haven’t changed that much under the hood. I know Mouthwashing gained a bit of a following over the last year, so if you had played the game before, what about it really sucked you in? Was it the development of the characters, the game’s enigmatic visual style, or the dystopian vibes? Let us know in the comments or over on our Discord! We hope you’ll bear with us as we shift everything over to the new branding (and let us know if there’s anything we missed or broke in the move)! Next time, we’re going to be talking about Parasite Eve, so we hope you’ll join us then!
Describing The Skybox
My podcast’s come alive.
Welcome back to the podcast! Today, we’re going to be talking about Hades II, the sequel to one of the most popular roguelikes of all time and the first sequel that Supergiant Games has ever made. And I for one am happy about that because I needed an excuse to play hundreds more hours of Hades. Hades II is very much a game that can be described as “the first game, but more” which could be a good or a bad thing depending on what you’re looking for, but what’s surprising is just how much more it actually includes. With two full routes to take and a suite of new weapons and gods, it has a ton of things to try and do mechanically, but also just enormous volumes of dialogue and numerous NPCs, making it feel like you’ll never run out of new things to see. We’re going to be talking about our favorite weapons and builds, the unique narrative position this game put itself in, and we talk about what kind of menacing grandpa Chronos is.
Thank you for joining us again this week! This is one of those episodes that I felt I was slightly overprepared for, so we ended up going deeper into some subjects than we normally do but then also skipping over some stuff that a newer player would probably be thinking about. Let us know if this spoke to literally any part of your experience with the game by leaving a comment or over on our Discord! Next time, we’re going to be talking about Everhood, so we hope you’ll join us then.