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Describing The Skybox
Describing The Skybox
300 episodes
1 week ago
There are no podcast truths. Welcome back to the podcast! Today, we’re talking about Everhood, an indie bullet hell/adventure/rhythm game. Everhood has several notable factors that could be considered a main point of conversation about it. It is surprisingly difficult on its standard difficulty setting and requires some mastery to actually get through it, giving it a similar feel to more arcade style rhythm games. This is notable because one of those other big factors is that this is also an adventure game with a narrative that not-so-subtly calls back to Undertale as an inspiration, with a focus on quirky characters and a heartfelt story centering around choice and violence. There is definitely some demographic overlap for these concepts, but it’s at least a little uncommon to see these facets of a game given equal weight like they are here. These elements don’t clash, in fact they coexist pretty well, but I would argue the storytelling is a better selling point than the mechanical side. The game takes a while to ramp up, and the difficulty getting there is going to cause some friction for some players. We’re going to be talking about how the game feels to play and how it is less “rhythm game-y” than we had anticipated, which characters we liked and which we felt could have used some more development, and we somehow manage to fit in a reference to the Moonlight Great Sword. Thank you for joining us again this week! This is our last episode of the year, which means that we have a couple events coming up soon! First, and what will be our next upload, we’re going to be doing our annual awards show. With the name change, we’ve decided to rename the awards to “The Scribies.” Only time will tell if we stick with that one. After that, we’re going to be approaching Fanbruary, so let us know your suggestions for games you’d like us to play over on our Discord, in the comments on YouTube, or through any other means available to you to contact us. We hope to hear from you and we hope you’ll enjoy the upcoming episodes!
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There are no podcast truths. Welcome back to the podcast! Today, we’re talking about Everhood, an indie bullet hell/adventure/rhythm game. Everhood has several notable factors that could be considered a main point of conversation about it. It is surprisingly difficult on its standard difficulty setting and requires some mastery to actually get through it, giving it a similar feel to more arcade style rhythm games. This is notable because one of those other big factors is that this is also an adventure game with a narrative that not-so-subtly calls back to Undertale as an inspiration, with a focus on quirky characters and a heartfelt story centering around choice and violence. There is definitely some demographic overlap for these concepts, but it’s at least a little uncommon to see these facets of a game given equal weight like they are here. These elements don’t clash, in fact they coexist pretty well, but I would argue the storytelling is a better selling point than the mechanical side. The game takes a while to ramp up, and the difficulty getting there is going to cause some friction for some players. We’re going to be talking about how the game feels to play and how it is less “rhythm game-y” than we had anticipated, which characters we liked and which we felt could have used some more development, and we somehow manage to fit in a reference to the Moonlight Great Sword. Thank you for joining us again this week! This is our last episode of the year, which means that we have a couple events coming up soon! First, and what will be our next upload, we’re going to be doing our annual awards show. With the name change, we’ve decided to rename the awards to “The Scribies.” Only time will tell if we stick with that one. After that, we’re going to be approaching Fanbruary, so let us know your suggestions for games you’d like us to play over on our Discord, in the comments on YouTube, or through any other means available to you to contact us. We hope to hear from you and we hope you’ll enjoy the upcoming episodes!
Show more...
Video Games
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Episode 189 - For Your Daddy - Monster Hunter Wilds
Describing The Skybox
1 hour 31 minutes 56 seconds
8 months ago
Episode 189 - For Your Daddy - Monster Hunter Wilds
The guild authorizes you to hunt this podcast. Welcome back to NOCLIP! Today, we’re going to be talking about Monster Hunter Wilds, the latest mainline entry in the series and the game that turned many peoples’ computers into puddles of acid. Wilds is a follow up to Monster Hunter World both in that it was made by the same team and that it mechanically doesn’t stray too far from the systems that World established. This is a good and a bad thing, because it means that the combat in Wilds is much more straightforward than it was in Rise, allowing you to establish a flow with each weapon and understand the basics fairly quickly. On the other hand, it also doesn’t feel like it has innovated much, particularly in the ways the game seemed to advertise itself on. Focusing on the larger environments, Wilds seems to have overstepped its own capabilities a bit, making the new areas harder to traverse, and without your mount, taking a long time to do. Additionally, much of the tracking mechanics have been stripped out, meaning you generally know what you’re hunting and exactly where it is when you set off, making the more-open world basically a nonfactor in gameplay. If you’re a fan of the series mostly because of the combat mechanics, none of these things will be deal breakers, and the new focus mode and wound system changes the texture of fights enough to make them feel fresh again, but there is a lot of truly unnecessary artifice surrounding the game that can detract. We’re going to be talking about what the story does(n’t) bring to the table, the wonderful new monster designs, and the horror that is palicos talking. Thank you for joining us again this week! Monster Hunter Wilds was one of my most anticipated games this year, and despite what we talk about in the episode, I think it still holds up as a fun entry in the series, even if it isn’t substantially close to some of the previous games for me. How did you feel about the game? Did you manage to muscle through the first 10 or so hours to get to where the game opens up for you, or did you bounce off of it? If you were a new player, did you find this an accessible game? Let us know in the comments or over on our Discord server! Next time, we begin Mystery May, where we roll a die to determine our next episode based on our tables (which you can view on our website if curious!). We’re starting with a “short” game (formerly “Pocket”), The Wolf Among Us, so we hope you’ll join us for that!
Describing The Skybox
There are no podcast truths. Welcome back to the podcast! Today, we’re talking about Everhood, an indie bullet hell/adventure/rhythm game. Everhood has several notable factors that could be considered a main point of conversation about it. It is surprisingly difficult on its standard difficulty setting and requires some mastery to actually get through it, giving it a similar feel to more arcade style rhythm games. This is notable because one of those other big factors is that this is also an adventure game with a narrative that not-so-subtly calls back to Undertale as an inspiration, with a focus on quirky characters and a heartfelt story centering around choice and violence. There is definitely some demographic overlap for these concepts, but it’s at least a little uncommon to see these facets of a game given equal weight like they are here. These elements don’t clash, in fact they coexist pretty well, but I would argue the storytelling is a better selling point than the mechanical side. The game takes a while to ramp up, and the difficulty getting there is going to cause some friction for some players. We’re going to be talking about how the game feels to play and how it is less “rhythm game-y” than we had anticipated, which characters we liked and which we felt could have used some more development, and we somehow manage to fit in a reference to the Moonlight Great Sword. Thank you for joining us again this week! This is our last episode of the year, which means that we have a couple events coming up soon! First, and what will be our next upload, we’re going to be doing our annual awards show. With the name change, we’ve decided to rename the awards to “The Scribies.” Only time will tell if we stick with that one. After that, we’re going to be approaching Fanbruary, so let us know your suggestions for games you’d like us to play over on our Discord, in the comments on YouTube, or through any other means available to you to contact us. We hope to hear from you and we hope you’ll enjoy the upcoming episodes!