There are no podcast truths.
Welcome back to the podcast! Today, we’re talking about Everhood, an indie bullet hell/adventure/rhythm game. Everhood has several notable factors that could be considered a main point of conversation about it. It is surprisingly difficult on its standard difficulty setting and requires some mastery to actually get through it, giving it a similar feel to more arcade style rhythm games. This is notable because one of those other big factors is that this is also an adventure game with a narrative that not-so-subtly calls back to Undertale as an inspiration, with a focus on quirky characters and a heartfelt story centering around choice and violence. There is definitely some demographic overlap for these concepts, but it’s at least a little uncommon to see these facets of a game given equal weight like they are here. These elements don’t clash, in fact they coexist pretty well, but I would argue the storytelling is a better selling point than the mechanical side. The game takes a while to ramp up, and the difficulty getting there is going to cause some friction for some players. We’re going to be talking about how the game feels to play and how it is less “rhythm game-y” than we had anticipated, which characters we liked and which we felt could have used some more development, and we somehow manage to fit in a reference to the Moonlight Great Sword.
Thank you for joining us again this week! This is our last episode of the year, which means that we have a couple events coming up soon! First, and what will be our next upload, we’re going to be doing our annual awards show. With the name change, we’ve decided to rename the awards to “The Scribies.” Only time will tell if we stick with that one. After that, we’re going to be approaching Fanbruary, so let us know your suggestions for games you’d like us to play over on our Discord, in the comments on YouTube, or through any other means available to you to contact us. We hope to hear from you and we hope you’ll enjoy the upcoming episodes!
All content for Describing The Skybox is the property of Describing The Skybox and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
There are no podcast truths.
Welcome back to the podcast! Today, we’re talking about Everhood, an indie bullet hell/adventure/rhythm game. Everhood has several notable factors that could be considered a main point of conversation about it. It is surprisingly difficult on its standard difficulty setting and requires some mastery to actually get through it, giving it a similar feel to more arcade style rhythm games. This is notable because one of those other big factors is that this is also an adventure game with a narrative that not-so-subtly calls back to Undertale as an inspiration, with a focus on quirky characters and a heartfelt story centering around choice and violence. There is definitely some demographic overlap for these concepts, but it’s at least a little uncommon to see these facets of a game given equal weight like they are here. These elements don’t clash, in fact they coexist pretty well, but I would argue the storytelling is a better selling point than the mechanical side. The game takes a while to ramp up, and the difficulty getting there is going to cause some friction for some players. We’re going to be talking about how the game feels to play and how it is less “rhythm game-y” than we had anticipated, which characters we liked and which we felt could have used some more development, and we somehow manage to fit in a reference to the Moonlight Great Sword.
Thank you for joining us again this week! This is our last episode of the year, which means that we have a couple events coming up soon! First, and what will be our next upload, we’re going to be doing our annual awards show. With the name change, we’ve decided to rename the awards to “The Scribies.” Only time will tell if we stick with that one. After that, we’re going to be approaching Fanbruary, so let us know your suggestions for games you’d like us to play over on our Discord, in the comments on YouTube, or through any other means available to you to contact us. We hope to hear from you and we hope you’ll enjoy the upcoming episodes!
Episode 197 - All Day I Dream About Sony - Astro Bot
Describing The Skybox
1 hour 8 minutes 21 seconds
4 months ago
Episode 197 - All Day I Dream About Sony - Astro Bot
Live in your world, podcast in ours.
Welcome back to the podcast! Today, we’re going to be talking about Astro Bot, a 3D platformer and a PS5 exclusive. When it comes to console exclusivity, I would usually argue against it, as it restricts people’s access to games and tend to only benefit established developers and publishers who already have a lot of clout in the industry. This game, however, really wouldn’t exist without it. Set in a very Sony-themed world where your lead character travels through space inside a PS5 and flies between levels on a DualSense 5 controller, your goal is to complete levels in order to regain the internal components, fan, GPU, etc., of the PS5 and rebuild it. The main collectibles for progression are robot representations of games that Sony has had a hand in over the years and the lead up to the final boss involves fighting atop a PS Vita. I’d be lying if I said it didn’t feel a little dystopian. It is cute, to some extent, and the game’s levels are well designed and rotate between a variety of interesting powerups, so I wouldn’t fault you for enjoying the game in spite of the branding, but I might look at you a little funny if you enjoyed it because of it. We’re going to be talking about the use of the unique hardware of the PS5, how motivational the collectibles are, and what you could and could not consider to be a box.
Thank you for joining us again this week! This was a pretty smooth game to play, all things considered, and there’s something to be said for that. Sometimes you’re just in the mood for something that doesn’t throw up too many roadblocks, and this fills that niche pretty well, being not too challenging but very visually vibrant and playful. Were you looking forward to this game after the previous Astro titles, or did you get this game because of a lack of other titles on the PS5? Let us know in the comments or over on our Discord server! Next time, we’re going to be talking about Life is Strange: Double Exposure, so we hope you’ll join us for that.
Describing The Skybox
There are no podcast truths.
Welcome back to the podcast! Today, we’re talking about Everhood, an indie bullet hell/adventure/rhythm game. Everhood has several notable factors that could be considered a main point of conversation about it. It is surprisingly difficult on its standard difficulty setting and requires some mastery to actually get through it, giving it a similar feel to more arcade style rhythm games. This is notable because one of those other big factors is that this is also an adventure game with a narrative that not-so-subtly calls back to Undertale as an inspiration, with a focus on quirky characters and a heartfelt story centering around choice and violence. There is definitely some demographic overlap for these concepts, but it’s at least a little uncommon to see these facets of a game given equal weight like they are here. These elements don’t clash, in fact they coexist pretty well, but I would argue the storytelling is a better selling point than the mechanical side. The game takes a while to ramp up, and the difficulty getting there is going to cause some friction for some players. We’re going to be talking about how the game feels to play and how it is less “rhythm game-y” than we had anticipated, which characters we liked and which we felt could have used some more development, and we somehow manage to fit in a reference to the Moonlight Great Sword.
Thank you for joining us again this week! This is our last episode of the year, which means that we have a couple events coming up soon! First, and what will be our next upload, we’re going to be doing our annual awards show. With the name change, we’ve decided to rename the awards to “The Scribies.” Only time will tell if we stick with that one. After that, we’re going to be approaching Fanbruary, so let us know your suggestions for games you’d like us to play over on our Discord, in the comments on YouTube, or through any other means available to you to contact us. We hope to hear from you and we hope you’ll enjoy the upcoming episodes!