To listen to this podcast is to walk in a world of impurities.
Welcome back to the podcast! Today, we’re going to be talking about Silent Hill f, an action survival horror game and the latest entry in the Silent Hill series. This game takes a more combat-focused approach with stamina management and dodges, making it feel different from the majority of games in its genre. Beyond that, it separates itself from Silent Hill as a physical location as it is usually depicted in other Silent Hill titles, and is instead set in 1960s Japan. This change in context allows it to tell a story that, while it does still focus on the personal demons of its protagonist, takes the setting more into account and can address the societal issues of the time and place more directly. And it does a really good job telling this story, particularly through its cinematics and their impeccable pacing. It gives the story so much room to breathe and emphasizes when things really pop off. Which they do, of course, the game is not entirely comprised of slow, quiet moments. There are moments of the game where the mechanics can clash with the tone, and the combat itself isn’t exceedingly well designed, but it work shockingly well more often than not and I think it’s a game worth checking out, especially during this spooky…Thanksgiving season? We’re going to be talking about enemy designs both visually and mechanically, our favorite and least favorite areas and puzzles, and a joke is made that will really only work for some of the more cultured in the audience.
Thank you for joining us this week! It’s been a bit of a hectic time recently so we’re just now finishing up the Halloween games, but I assume that’s expected at this point. I know this game has received ever so slightly mixed reactions online, so which side do you fall on? Do you like the direction the game took compared to previous games or are you disappointed in the sort of mechanical/tonal mismatch? Let us know in the comments or over on our Discord! Next time, we’re going to be talking about Hades 2, which just had its full release recently, so I hope you’ll join us then.
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To listen to this podcast is to walk in a world of impurities.
Welcome back to the podcast! Today, we’re going to be talking about Silent Hill f, an action survival horror game and the latest entry in the Silent Hill series. This game takes a more combat-focused approach with stamina management and dodges, making it feel different from the majority of games in its genre. Beyond that, it separates itself from Silent Hill as a physical location as it is usually depicted in other Silent Hill titles, and is instead set in 1960s Japan. This change in context allows it to tell a story that, while it does still focus on the personal demons of its protagonist, takes the setting more into account and can address the societal issues of the time and place more directly. And it does a really good job telling this story, particularly through its cinematics and their impeccable pacing. It gives the story so much room to breathe and emphasizes when things really pop off. Which they do, of course, the game is not entirely comprised of slow, quiet moments. There are moments of the game where the mechanics can clash with the tone, and the combat itself isn’t exceedingly well designed, but it work shockingly well more often than not and I think it’s a game worth checking out, especially during this spooky…Thanksgiving season? We’re going to be talking about enemy designs both visually and mechanically, our favorite and least favorite areas and puzzles, and a joke is made that will really only work for some of the more cultured in the audience.
Thank you for joining us this week! It’s been a bit of a hectic time recently so we’re just now finishing up the Halloween games, but I assume that’s expected at this point. I know this game has received ever so slightly mixed reactions online, so which side do you fall on? Do you like the direction the game took compared to previous games or are you disappointed in the sort of mechanical/tonal mismatch? Let us know in the comments or over on our Discord! Next time, we’re going to be talking about Hades 2, which just had its full release recently, so I hope you’ll join us then.
Listen to this podcast. I’ll show you what this mouth can do.
Happy Halloween oooooooooooooooh! and welcome back to the podcast. Today, we’re going to be talking about Slitterhead, an action horror title, and the first game from developer Bokeh Game Studio, founded by one of the creators of Silent Hill. In Slitterhead, you play as a kind of spirit entity with the ability to possess regular people. Some of these people are more special than others, “rarities,” and they mostly act as your main playable characters throughout the game. While possessed, characters can attack and use skills and you can swap between people with very few restrictions. This allows you to cover distance quickly, make it harder for enemies to hit you, as well as more specific tech like “avoiding” fall damage and setting traps with certain skills. This is a really cool concept for a combat system and an even cooler concept for the tone and narrative of the game. Unfortunately, that’s about the best that Slitterhead gets. The whole game is designed in a very dated way, with disconnected missions that need to be replayed multiple times with little to no variation, a lack of enemy types to flesh out the combat system which could have been fairly deep, and generally shows a lack of polish that could have really helped it sing. What is there can still be cool, if you’re particularly nostalgic for that sixth or seventh generation design, but it requires some patience and the ability to appreciate the ideas the game has despite its flaws. We’re going to be talking about the classifications of rarities and what we think the game was trying to accomplish with its systems, the frustration of being forced to play through a section multiple times, and we lament the state of development that makes games so expensive.
Thank you for joining us again this week! This is one of those games that feels like it has such a good idea that it just wasn’t quite capable of delivering on that makes the finished product more disappointing than anything, but still, I’ve seen the game has its fans. If that’s you, let us know what it is you like about it in the comments or over on our Discord. I’m sure some things that were a big deal for us might not be for you, and some of our negatives are positives in your eyes, it’s all subjective. Next time, however, we’re going to be talking about Silent Hill f, so we hope you’ll join us then!
Describing The Skybox
To listen to this podcast is to walk in a world of impurities.
Welcome back to the podcast! Today, we’re going to be talking about Silent Hill f, an action survival horror game and the latest entry in the Silent Hill series. This game takes a more combat-focused approach with stamina management and dodges, making it feel different from the majority of games in its genre. Beyond that, it separates itself from Silent Hill as a physical location as it is usually depicted in other Silent Hill titles, and is instead set in 1960s Japan. This change in context allows it to tell a story that, while it does still focus on the personal demons of its protagonist, takes the setting more into account and can address the societal issues of the time and place more directly. And it does a really good job telling this story, particularly through its cinematics and their impeccable pacing. It gives the story so much room to breathe and emphasizes when things really pop off. Which they do, of course, the game is not entirely comprised of slow, quiet moments. There are moments of the game where the mechanics can clash with the tone, and the combat itself isn’t exceedingly well designed, but it work shockingly well more often than not and I think it’s a game worth checking out, especially during this spooky…Thanksgiving season? We’re going to be talking about enemy designs both visually and mechanically, our favorite and least favorite areas and puzzles, and a joke is made that will really only work for some of the more cultured in the audience.
Thank you for joining us this week! It’s been a bit of a hectic time recently so we’re just now finishing up the Halloween games, but I assume that’s expected at this point. I know this game has received ever so slightly mixed reactions online, so which side do you fall on? Do you like the direction the game took compared to previous games or are you disappointed in the sort of mechanical/tonal mismatch? Let us know in the comments or over on our Discord! Next time, we’re going to be talking about Hades 2, which just had its full release recently, so I hope you’ll join us then.