Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
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Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.
Conventions are an opportunity for us to get our games in front of a bigger audience, and PAX Unplugged is our biggest show. The stakes feel high, and we have to balance our ambitious goals with practical preparations. In this episode, we talk about what we were proud of, what we wish we’d done differently, and how every year we get a little better.
Episode mentions:
Thoughtcrime Games - https://thoughtcrimegames.itch.io/
Elliot Davis - https://www.moreblueberries.com/
World Champ Game Co. - https://www.worldchamp.io/
Links:
Public Guest 5: https://turtlebun.com/products/public-guest-5-notebook
Worldbuilding Art Print: https://turtlebun.com/products/worldbuilding-art-print
Join the Turtlebun Discord: https://discord.gg/XD4WVDjvbz
Support Design Doc on Patreon: https://www.patreon.com/turtlebun
Credits:
Design Doc intro/outro theme by ipaghost: https://www.ipaghost.com/
Episode edited by Rob Abrazado: https://robabrazado.com/
Get in touch:
Designdocpod (at) gmail (dot) com
Instagram: instagram.com/turtleandbun
Bluesky: https://bsky.app/profile/turtlebun.com
Design Doc
Come along with Hannah and Evan in a living documentation of the game design process, from the first spark of an idea, to every disastrous surprise. It’s not an instruction manual, but a travel guide, with lots of unexpected stops along the way.