I have a deeply personal post I need to write, but it won't make sense without the context. So I'm going to break it up into multiple parts. They might seem disconnected to begin with.
This is part two. Part one is here.
On the 22nd of September, 1949, Ronaldo Fabri got on a boat, leaving behind a country on the brink of revolution.
Egypt in 1949 was a country with a long history and fresh wounds.
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I have a deeply personal post I need to write, but it won't make sense without the context. So I'm going to break it up into multiple parts. They might seem disconnected to begin with.
This is part two. Part one is here.
On the 22nd of September, 1949, Ronaldo Fabri got on a boat, leaving behind a country on the brink of revolution.
Egypt in 1949 was a country with a long history and fresh wounds.
Whenever I'm working on something new, my end goal is to distill it into the simplest version possible. Clean, readable, minimalist.
Usually, that process starts with chaos and complexity. Whether it's a coding project or a TTRPG concept, the genesis is the same. Throw together a whole mess of ideas, goals, questions, and inspiration. Then refine. Find parts that fit together nicely, trim the fat, leave no wasted space.
The same thing happens on the macro scale.
Digging for Fire
I have a deeply personal post I need to write, but it won't make sense without the context. So I'm going to break it up into multiple parts. They might seem disconnected to begin with.
This is part two. Part one is here.
On the 22nd of September, 1949, Ronaldo Fabri got on a boat, leaving behind a country on the brink of revolution.
Egypt in 1949 was a country with a long history and fresh wounds.