Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
Sports
TV & Film
Technology
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/26/44/e9/2644e9b7-a173-19e4-3519-299125a4bb41/mza_16638977418019762033.jpg/600x600bb.jpg
Digital Nexus
Chris Sinclair and Mark Monfort
10 episodes
1 week ago
Can AI make game dev truly “prompt to play”? Jack Wakem (Founder, Tempest AI) breaks down how his team is building “Lovable for games” — a consumer platform where anyone can prompt, iterate, and ship, including a timeline that lets you scrub your build like a YouTube video. Tempest started as an AI-native RPG engine (RAG, context engineering, custom schemas) and evolved into a fast, consumer game-creation workflow. We dig into the hard parts (state, memory, assets), product pivots, and what ...
Show more...
Tech News
Education,
Technology,
News
RSS
All content for Digital Nexus is the property of Chris Sinclair and Mark Monfort and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Can AI make game dev truly “prompt to play”? Jack Wakem (Founder, Tempest AI) breaks down how his team is building “Lovable for games” — a consumer platform where anyone can prompt, iterate, and ship, including a timeline that lets you scrub your build like a YouTube video. Tempest started as an AI-native RPG engine (RAG, context engineering, custom schemas) and evolved into a fast, consumer game-creation workflow. We dig into the hard parts (state, memory, assets), product pivots, and what ...
Show more...
Tech News
Education,
Technology,
News
https://storage.buzzsprout.com/6exurn2o3333maniei8fvnyxhk8g?.jpg
5 Product Traps Killing AI Projects (and What To Do Instead w/ Kurt Yang)
Digital Nexus
34 minutes
2 months ago
5 Product Traps Killing AI Projects (and What To Do Instead w/ Kurt Yang)
Build Real AI Products (Fast): Product Manager to Community Builder with Kurt Yang (Fintech & EdTech, RAG, Embedded Finance) From banker to PM to community catalyst, Kurt Yang shares how non-engineers are shipping functional AI prototypes, validating with customers, and turning meetups into massive and strong ecosystems. Chapters: 4:17 – Community lessons for PMs 8:34 – De-risking AI with stakeholders 12:50 – Tooling spotlight: Lovable in practice 17:07 – Prototyping workflows that scal...
Digital Nexus
Can AI make game dev truly “prompt to play”? Jack Wakem (Founder, Tempest AI) breaks down how his team is building “Lovable for games” — a consumer platform where anyone can prompt, iterate, and ship, including a timeline that lets you scrub your build like a YouTube video. Tempest started as an AI-native RPG engine (RAG, context engineering, custom schemas) and evolved into a fast, consumer game-creation workflow. We dig into the hard parts (state, memory, assets), product pivots, and what ...