Can AI make game dev truly “prompt to play”? Jack Wakem (Founder, Tempest AI) breaks down how his team is building “Lovable for games” — a consumer platform where anyone can prompt, iterate, and ship, including a timeline that lets you scrub your build like a YouTube video. Tempest started as an AI-native RPG engine (RAG, context engineering, custom schemas) and evolved into a fast, consumer game-creation workflow. We dig into the hard parts (state, memory, assets), product pivots, and what ...
All content for Digital Nexus is the property of Chris Sinclair and Mark Monfort and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Can AI make game dev truly “prompt to play”? Jack Wakem (Founder, Tempest AI) breaks down how his team is building “Lovable for games” — a consumer platform where anyone can prompt, iterate, and ship, including a timeline that lets you scrub your build like a YouTube video. Tempest started as an AI-native RPG engine (RAG, context engineering, custom schemas) and evolved into a fast, consumer game-creation workflow. We dig into the hard parts (state, memory, assets), product pivots, and what ...
AI Doom, Hope & the Builders Shaping Australia’s Future - Hosted at SXSW 2025
Digital Nexus
37 minutes
4 weeks ago
AI Doom, Hope & the Builders Shaping Australia’s Future - Hosted at SXSW 2025
AI isn’t the enemy, it’s the experiment of our lifetime. At SXSW Sydney 2025, we took Digital Nexus onto the floor and into the streets to ask a simple question: doom or hope? From late-night hackathons to founders shipping agentic workflows, this episode captures how Australians are actually building with AI. We go behind the scenes with builders and community leads from Build Club, hands-on teams using Relevance AI, Lovable, and Bolt.new, and ecosystem voices like the National AI Centre, p...
Digital Nexus
Can AI make game dev truly “prompt to play”? Jack Wakem (Founder, Tempest AI) breaks down how his team is building “Lovable for games” — a consumer platform where anyone can prompt, iterate, and ship, including a timeline that lets you scrub your build like a YouTube video. Tempest started as an AI-native RPG engine (RAG, context engineering, custom schemas) and evolved into a fast, consumer game-creation workflow. We dig into the hard parts (state, memory, assets), product pivots, and what ...