We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.
All content for Dungeon Guides is the property of Zach & Josh and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.
Clerics are the next class up on the examination table in this episode. A once rare PC, due to frequent disdain by many a player towards playing a healing class, we’ve seen the cleric branch out of their tropey past and actually take center-stage as one of the most versatile classes available to players. Conduits and representatives of their deities, clerics have the potential of being as vast and varied as the pantheons in which they emerge from.
Dungeon Guides
We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.