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Dungeon Guides
Zach & Josh
74 episodes
1 month ago
We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.
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We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.
Show more...
Games
Arts,
Books,
Leisure,
Hobbies
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/07/ef/b3/07efb384-6f11-858e-bb26-be4ea61f9c15/mza_8707720267533753031.jpg/600x600bb.jpg
Episode 58 - In God We Cast
Dungeon Guides
32 minutes
10 months ago
Episode 58 - In God We Cast
Clerics are the next class up on the examination table in this episode. A once rare PC, due to frequent disdain by many a player towards playing a healing class, we’ve seen the cleric branch out of their tropey past and actually take center-stage as one of the most versatile classes available to players. Conduits and representatives of their deities, clerics have the potential of being as vast and varied as the pantheons in which they emerge from.
Dungeon Guides
We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.