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Dungeon Guides
Zach & Josh
74 episodes
1 month ago
We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.
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We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.
Show more...
Games
Arts,
Books,
Leisure,
Hobbies
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/07/ef/b3/07efb384-6f11-858e-bb26-be4ea61f9c15/mza_8707720267533753031.jpg/600x600bb.jpg
Episode 62 - Are We Done-geon Yet?
Dungeon Guides
34 minutes
9 months ago
Episode 62 - Are We Done-geon Yet?
Join us as we delve into the topic of mega-dungeons, and one of the simplest railroads to present your players. Sometimes the thrill of delving and procuring vast wealth and power is incentive enough to draw your PCs into a massive dungeon crawl. We will give our hot takes on what makes these monstrous crawls compelling, interesting, and challenging for your table.
Dungeon Guides
We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.