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Dungeon Guides
Zach & Josh
74 episodes
1 month ago
We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.
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We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.
Show more...
Games
Arts,
Books,
Leisure,
Hobbies
https://is1-ssl.mzstatic.com/image/thumb/Podcasts221/v4/07/ef/b3/07efb384-6f11-858e-bb26-be4ea61f9c15/mza_8707720267533753031.jpg/600x600bb.jpg
Episode 69 - Vance, Magic Vance
Dungeon Guides
27 minutes
6 months ago
Episode 69 - Vance, Magic Vance
In this episode we talk about spell slots and how they’ve changed from the original Vancian magic developed by Gygax & company. We perhaps shed some light on what can seem like a very abstracted mechanic or reasoning to how and why spell slots work like they do.
Dungeon Guides
We’re hitting the monster workshop this episode, taking a look at what approaches might inspire and motivate GM’s in homebrewing foes. Moving away from sourcebooks and established lore can be a very daunting prospect, but one doesn’t have to re-invent the wheel in order to bring fresh blood to your combat encounters.