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Everybody's Talking At Once
Drew Messinger-Michaels
183 episodes
4 weeks ago
A longform interview podcast where we talk about everything, by talking about games. We gather insights and stories from game developers, designers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.
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Arts
Society & Culture,
Leisure,
Games,
Video Games,
Documentary
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All content for Everybody's Talking At Once is the property of Drew Messinger-Michaels and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
A longform interview podcast where we talk about everything, by talking about games. We gather insights and stories from game developers, designers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.
Show more...
Arts
Society & Culture,
Leisure,
Games,
Video Games,
Documentary
https://i0.wp.com/etao.blog/wp-content/uploads/2023/09/scratchpadgif.gif?fit=569%2C320&ssl=1
Ambitions and Ascensions, with Des Gayle
Everybody's Talking At Once
59 minutes 27 seconds
2 years ago
Ambitions and Ascensions, with Des Gayle
Des Gayle ascends to the sky island of podcastery to discuss his storied career as a producer, the difficulty of enjoying art when you know how it's made?experiencing it with kids can help?and the joys of self-contained stories in the age of the mega-franchise. You can learn more about Altered Gene and Radical Forge on their websites. You also can wishlist Forever Lost and The Analyst, and preorder The Analyst: Redacted. ——— • This interview with Joe Russo contains the clearest explanation we've gotten of just how, and just how much, the direction of the MCU is pre-determined: Disney makes ambitious, semi-longterm plans about which projects they plan to make, but then they're intensely flexible and reactive about the business of actually making them. That interview is the main source for that one Screen Rant piece, and that one other Screen Rant piece, both of which hinge on this quote: The way it works at Marvel, and I'm sure at some point somebody will talk in detail about this, but part of Kevin [Feige]'s brilliance is that there isn't really a plan. There's an idea, but you can't have a plan if the movie you're making tanks. There's no plan after that, right? So, it's really about, as the movie succeeded, there was sort of an enthusiasm about well, what else could we do? [...]A lot of the stuff was made up in between the movies. And some of the best call forwards or callbacks were thought of after the fact. • Here's our talk with Anton Hand about simulationist tendencies, and the limits thereof. ——— "All The People Say (Season 5)" by Carpe Demon. "Effugere" from the Forever Lost OST by Richard J Moir. Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.
Everybody's Talking At Once
A longform interview podcast where we talk about everything, by talking about games. We gather insights and stories from game developers, designers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.