Hosted on Acast. See acast.com/privacy for more information.
Hosted on Acast. See acast.com/privacy for more information.

Today's episode is hosted by Aaron Reeves and they are joined on the podcast by Luigi Fusco, Game Director at DR Studios, Vladimir Krasilnikov, Creative Director at MY.GAMES and Ben Morag, Director of Monetization at Whalo.
The conversation explores how teams approach designing with limitations, focusing on the balance between creativity, technical constraints and production realities. It highlights how working within boundaries can inspire sharper design thinking and more intentional decision-making, ultimately strengthening the development process. The theme of designing with limitations appears throughout as the guests discuss how constraints can refine priorities and improve player experience.
Later, the exchange highlights how resource management, cross-team collaboration and streamlined workflows shape more efficient and resilient projects. As the discussion develops, the idea of doing more with less surfaces again, showing how thoughtful planning and adaptable design strategies help teams deliver meaningful, engaging and sustainable gameplay in competitive industry environments.
Hosted on Acast. See acast.com/privacy for more information.