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Fallin‘ Thru Plotholes
FTP, falling through plotholes, falling thru plotholes
100 episodes
4 days ago
Join Alex, Michael, and others are they talk about the plotlines of legacy videogame franchises, how they evolved, and how they often go off the rails. They will also talk about how these games were developed, who was involved in writing these storylines, and why some gaming stories end up being completely bonkers. See Also: Falling through plotholes
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Join Alex, Michael, and others are they talk about the plotlines of legacy videogame franchises, how they evolved, and how they often go off the rails. They will also talk about how these games were developed, who was involved in writing these storylines, and why some gaming stories end up being completely bonkers. See Also: Falling through plotholes
Show more...
Video Games
Leisure
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Episode 46-3: Oh Working Designs, You Are Such a Mess
Fallin‘ Thru Plotholes
1 hour 9 minutes
1 year ago
Episode 46-3: Oh Working Designs, You Are Such a Mess
In the final-ish episode about Translation and Localization, Alex and Michael talk about the company Working Designs, an early pioneer when it came to localization and one that really, really hated Bernie Stolar.   Like this episode? Remember to subscribe on your podcast service of choice, and let us know how we're doing by leaving a review! Fallin' Thru Plotholes updates every week with a new miniseries covering various ridiculous video game plots.    Send us your questions by e-mailing us at fallinthruplotholes@gmail.com   Sources: https://www.lunar-net.com/interviews/vic.php Interview with Victor Ireland (E3 - May 1998).  Author:  Eric Farand and Webber, published 1998   https://www.lunar-net.com/interviews/vic2.php Interview with Victor Ireland (E3 - May 1999).  Author:  Eric Farand, published 1999.   https://www.sega-16.com/2004/09/classic-interview-victor-ireland/ Classic Interview:  Victor Ireland (Founder of Working Designs).  Author:  Zach Menston & Doug Arnold.  Published September 5th, 2004 and interviews originally conducted between 1993-1995.   https://www.gamespot.com/articles/qanda-victor-ireland-on-the-end-of-working-designs/1100-6141225/ Q&A:  Victor Ireland on the end of Working Designs.  Author:  Brendan Sinclair.  Published December 14th, 2005.   https://tcrf.net/Exile:_Wicked_Phenomenon Webpage for Exile:  Wicked Phenomenon.  Author unknown.   https://www.lunar-net.com/ebc/ebc_diff.php Lunar: Eternal Blue Complete Translation Differences.  Author:  Unknown   https://r.mprd.se/Sega%20CD/Manuals/Lunar%20-%20Eternal%20Blue%20(U).pdf Manual for Lunar:  The Silver Star.  No, seriously, it's mislabeled.      
Fallin‘ Thru Plotholes
Join Alex, Michael, and others are they talk about the plotlines of legacy videogame franchises, how they evolved, and how they often go off the rails. They will also talk about how these games were developed, who was involved in writing these storylines, and why some gaming stories end up being completely bonkers. See Also: Falling through plotholes