We’ve seen a fair amount of Jonathan Green lately and that’s not changing anytime soon as we play Howl of the Werewolf, his 2007 book with artwork by the redoubtable Martin McKenna. We’ve got a distinctly gothic horror vibe on display here as we head into the dark realm of Lupravia in search of the monster that infected us with lycanthropy. What could possibly go wrong? Listen along to find out.
Review starts at 49:10
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We’ve seen a fair amount of Jonathan Green lately and that’s not changing anytime soon as we play Howl of the Werewolf, his 2007 book with artwork by the redoubtable Martin McKenna. We’ve got a distinctly gothic horror vibe on display here as we head into the dark realm of Lupravia in search of the monster that infected us with lycanthropy. What could possibly go wrong? Listen along to find out.
Review starts at 49:10
The third book of the Sorcery series is in some ways a retread of the first book in that the mission is simply to cross a wilderness. This time however there’s a problem, seven problems in fact, in the shape of seven magic snakes that are carrying news of the mission to the evil arch-mage of Mampang. How does our gallant hero fare in the Baklands and the dark forest of Snatta? Listen along to find out.
Fantastic Fights
We’ve seen a fair amount of Jonathan Green lately and that’s not changing anytime soon as we play Howl of the Werewolf, his 2007 book with artwork by the redoubtable Martin McKenna. We’ve got a distinctly gothic horror vibe on display here as we head into the dark realm of Lupravia in search of the monster that infected us with lycanthropy. What could possibly go wrong? Listen along to find out.
Review starts at 49:10