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Game Design Deep Dive
Dan Bullock
36 episodes
1 day ago
Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design. Outro music: Might Hannibal "All Nite Long" Send us ...
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Games
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All content for Game Design Deep Dive is the property of Dan Bullock and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design. Outro music: Might Hannibal "All Nite Long" Send us ...
Show more...
Games
Leisure
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Interview with Gina Willis
Game Design Deep Dive
57 minutes
1 year ago
Interview with Gina Willis
Gina Willis has designed A Glorious Chance, an excellent solitaire game about naval operations during the War of 1812 and collaborated with Jeremy White on the design of Skies Above Britain. We discuss both of these games, the emphasis on narrative in solitaire design, age of sail, and much more. A Glorious Chance (mybigcommerce.com)Send us a text
Game Design Deep Dive
Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design. Outro music: Might Hannibal "All Nite Long" Send us ...