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Game Design Deep Dive
Dan Bullock
36 episodes
21 hours ago
Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design. Outro music: Might Hannibal "All Nite Long" Send us ...
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All content for Game Design Deep Dive is the property of Dan Bullock and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design. Outro music: Might Hannibal "All Nite Long" Send us ...
Show more...
Games
Leisure
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Trench Raid with Lisa Smedman
Game Design Deep Dive
53 minutes
2 months ago
Trench Raid with Lisa Smedman
Lisa Smedman is a best-selling author, journalist, and designer of many RPG games and modules. We discuss Trench Raid, her first solitaire tabletop wargame for Compass, the tactical approach to the topic of WW1, and the relationship between serious games and design intent. Trench Raid from Compass Games Outro music: "Kingdom Come" by Cindy Lee Cindy Lee is marvelous! Go check out Diamond Jubilee by Cindy Lee here: https://cindylee.bandcamp.com/album/diamond-jubilee Send us a text
Game Design Deep Dive
Recorded live at SD HistCon, our esteemed panel was comprised of designers John Butterfield (RAF, Enemy Action Series, D-Day Omaha, Ambush), David Thompson (Valiant Defense Series, War Story, Undaunted), and Jeremy White (Skies Above Series, Enemy Coast Ahead Series, Atlantic Chase). We discuss embedded vs emergent narrative in historical games and how one leverage mechanisms to achieve the desired play experience in solitaire design. Outro music: Might Hannibal "All Nite Long" Send us ...