Home
Categories
EXPLORE
True Crime
Comedy
Business
Sports
Society & Culture
Health & Fitness
TV & Film
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/e5/74/c8/e574c86e-729e-5d8d-c5ac-d672c38a3e2b/mza_7472291447955535779.jpg/600x600bb.jpg
Game Dev Trenches w/ Louis DeSimone
Louis DeSimone
14 episodes
1 month ago
John Romero, co-creator of DOOM, Quake, and one of the most influential designers in FPS history, sat down with me for a deep conversation on game design, learning game development, indie dev mistakes, Unreal vs Unity, core loops, fun vs emotion, scoping projects, level design philosophy, and more. If you're learning game dev, or already building, this interview is packed with hard-earned wisdom from one of the most important designers in gaming history. Support the show Want to learn game d...
Show more...
How To
Education,
Technology,
Leisure,
Video Games
RSS
All content for Game Dev Trenches w/ Louis DeSimone is the property of Louis DeSimone and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
John Romero, co-creator of DOOM, Quake, and one of the most influential designers in FPS history, sat down with me for a deep conversation on game design, learning game development, indie dev mistakes, Unreal vs Unity, core loops, fun vs emotion, scoping projects, level design philosophy, and more. If you're learning game dev, or already building, this interview is packed with hard-earned wisdom from one of the most important designers in gaming history. Support the show Want to learn game d...
Show more...
How To
Education,
Technology,
Leisure,
Video Games
https://storage.buzzsprout.com/30l3r5flz6z0gwvomyd1nh0zylqz?.jpg
John Romero: How to Actually Learn Game Development (Full Interview)
Game Dev Trenches w/ Louis DeSimone
1 hour 1 minute
1 month ago
John Romero: How to Actually Learn Game Development (Full Interview)
John Romero, co-creator of DOOM, Quake, and one of the most influential designers in FPS history, sat down with me for a deep conversation on game design, learning game development, indie dev mistakes, Unreal vs Unity, core loops, fun vs emotion, scoping projects, level design philosophy, and more. If you're learning game dev, or already building, this interview is packed with hard-earned wisdom from one of the most important designers in gaming history. Support the show Want to learn game d...
Game Dev Trenches w/ Louis DeSimone
John Romero, co-creator of DOOM, Quake, and one of the most influential designers in FPS history, sat down with me for a deep conversation on game design, learning game development, indie dev mistakes, Unreal vs Unity, core loops, fun vs emotion, scoping projects, level design philosophy, and more. If you're learning game dev, or already building, this interview is packed with hard-earned wisdom from one of the most important designers in gaming history. Support the show Want to learn game d...