Most new game devs rush to release their first game on Steam. But without a foundation, your dream project will collapse before it ever gets off the ground. In this video, I break down what a real game dev foundation looks like, not theory, not hype, but the practical steps every developer should take before chasing Steam releases, success stories, or marketing tips. If you’re serious about becoming a long-term developer (not a one-hit wonder), this is where to start. Support the show Want ...
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Most new game devs rush to release their first game on Steam. But without a foundation, your dream project will collapse before it ever gets off the ground. In this video, I break down what a real game dev foundation looks like, not theory, not hype, but the practical steps every developer should take before chasing Steam releases, success stories, or marketing tips. If you’re serious about becoming a long-term developer (not a one-hit wonder), this is where to start. Support the show Want ...
The Truth About Learning Game Dev Fast | GDT #2 Can you really build 8 games in 12 months — and actually learn from it? In this episode of GAME DEV Trenches, Louis breaks down why finishing games — not just starting them — is the fastest way to become a real game developer. He shares how building 8 scoped games in a single year will teach you everything most devs never learn: polish, feedback, scope control, and momentum. This is more than just advice — it’s the framework Louis used to teach ...
Game Dev Trenches w/ Louis DeSimone
Most new game devs rush to release their first game on Steam. But without a foundation, your dream project will collapse before it ever gets off the ground. In this video, I break down what a real game dev foundation looks like, not theory, not hype, but the practical steps every developer should take before chasing Steam releases, success stories, or marketing tips. If you’re serious about becoming a long-term developer (not a one-hit wonder), this is where to start. Support the show Want ...