Most new game devs rush to release their first game on Steam. But without a foundation, your dream project will collapse before it ever gets off the ground. In this video, I break down what a real game dev foundation looks like, not theory, not hype, but the practical steps every developer should take before chasing Steam releases, success stories, or marketing tips. If you’re serious about becoming a long-term developer (not a one-hit wonder), this is where to start. Support the show Want ...
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Most new game devs rush to release their first game on Steam. But without a foundation, your dream project will collapse before it ever gets off the ground. In this video, I break down what a real game dev foundation looks like, not theory, not hype, but the practical steps every developer should take before chasing Steam releases, success stories, or marketing tips. If you’re serious about becoming a long-term developer (not a one-hit wonder), this is where to start. Support the show Want ...
Most devs don’t fail because they’re lazy — they fail because they start wrong. In this first episode of GAME DEV Trenches, Louis DeSimone (self-taught software engineer and indie game dev) breaks down the real reason most developers never finish a single game — and why generic advice, endless tutorials, and lack of structure lead so many devs to quit. This episode introduces a complete 1-year game dev roadmap — the same system Louis used to go from zero experience to landing a six-figure sof...
Game Dev Trenches w/ Louis DeSimone
Most new game devs rush to release their first game on Steam. But without a foundation, your dream project will collapse before it ever gets off the ground. In this video, I break down what a real game dev foundation looks like, not theory, not hype, but the practical steps every developer should take before chasing Steam releases, success stories, or marketing tips. If you’re serious about becoming a long-term developer (not a one-hit wonder), this is where to start. Support the show Want ...