
Games of Note: #5 - X-Men: Children of the Atom (1994)
Surprise! we're not dead (yet)!
In this episode we discuss X‑Men: Children of the Atom, Capcom 1v1 fighter, driven largely by artist Katsuya Akitomo, and Marvel’s desire to expand its footprint in the early ’90s. Developed by key members of the Street Fighter II team on the CPS‑2 arcade board, the game embraced mutant abilities with super jumps, air combos, multi‑tiered stages, and a more explosive style than Capcom’s previous fighters, all under close visual supervision from Marvel.
Released in arcades between 1994 and 1995, it received mixed results in Japan but strong enthusiasm from Marvel and Capcom USA, later seeing several home ports of varying quality. More importantly, it laid the foundation for the entire Marvel vs. Capcom series and helped popularise the modern crossover fighter, influencing how franchises, fanbases, and IP mash‑ups are approached across games and entertainment today.
Show Notes
About Games of Note
Games of Note is a video game podcast hosted by game designer Will Luton & biz dev consultant Wayne Emanuel, where we discuss not if a game is good or bad, but the impact it had on the culture and business of video games.
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