Tracy Fullerton is head of the renowned games lab at the University of Southern California, and is on the Board of Directors for Square Enix, and Games for Change. For years, her book Game Design Workshop has taught pixel pushers that finding the fun is a process, not a vision. And her students include the makers of Journey, Threes!, and Outer Wilds, among others. Her new book is called The Well-Read Game, and she joins grokludo to talk about a deeper way of playing games, building on...
All content for grokludo is the property of Junglist and is served directly from their servers
with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Tracy Fullerton is head of the renowned games lab at the University of Southern California, and is on the Board of Directors for Square Enix, and Games for Change. For years, her book Game Design Workshop has taught pixel pushers that finding the fun is a process, not a vision. And her students include the makers of Journey, Threes!, and Outer Wilds, among others. Her new book is called The Well-Read Game, and she joins grokludo to talk about a deeper way of playing games, building on...
An Open-Sourced Funding Model for Indies - Rand Fishkin | grokludo 6
grokludo
42 minutes
7 months ago
An Open-Sourced Funding Model for Indies - Rand Fishkin | grokludo 6
Rand Fishkin is an icon in the SEO space who recently started a game studio and is making a new indie game, Snack Bar at the End of the World. Rand’s open-sourced method for indie developers seeking investment is mainly about leveraging your network, whether large or small, to get the funds needed to make a game. It doesn’t matter if you have millionaire circles or just normal friends, school alumni, family, etc – the system aims to be adaptable to your situation. You can find these documen...
grokludo
Tracy Fullerton is head of the renowned games lab at the University of Southern California, and is on the Board of Directors for Square Enix, and Games for Change. For years, her book Game Design Workshop has taught pixel pushers that finding the fun is a process, not a vision. And her students include the makers of Journey, Threes!, and Outer Wilds, among others. Her new book is called The Well-Read Game, and she joins grokludo to talk about a deeper way of playing games, building on...