Home
Categories
EXPLORE
True Crime
Comedy
Society & Culture
Business
History
Sports
Technology
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/f1/0a/31/f10a314d-ca75-2238-1865-fb41c9252287/mza_1293028502960272594.jpg/600x600bb.jpg
grokludo
Junglist
20 episodes
3 weeks ago
Why do we play? Not only play -- why do we play more than any other animal, and for longer? Well into adulthood? Raph Koster, who's been on the podcast before, brought out A Theory of Fun in 2006, which aimed to put an evolutionary psychology lens over fun. The theory, was that FUN is LEARNING. But back then, it felt more like a theory. After 20 years of new science connecting fun and learning, it's starting to feel more like fact. So I sought out Peter Gray, research professor of p...
Show more...
Video Games
Leisure
RSS
All content for grokludo is the property of Junglist and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.
Why do we play? Not only play -- why do we play more than any other animal, and for longer? Well into adulthood? Raph Koster, who's been on the podcast before, brought out A Theory of Fun in 2006, which aimed to put an evolutionary psychology lens over fun. The theory, was that FUN is LEARNING. But back then, it felt more like a theory. After 20 years of new science connecting fun and learning, it's starting to feel more like fact. So I sought out Peter Gray, research professor of p...
Show more...
Video Games
Leisure
https://storage.buzzsprout.com/0xtnageoxzdxx90q8tq5evs6qrg2?.jpg
Measuring Distress Against Loot Box Spend - Aaron Drummond and Jim Sauer | grokludo 9
grokludo
41 minutes
3 months ago
Measuring Distress Against Loot Box Spend - Aaron Drummond and Jim Sauer | grokludo 9
Aaron Drummond and Jim Sauer are associate professors at the University of Tasmania, and recently released a paper looking at loot box spending measured against distress, when normalising for disposable income. The two have studied a range of issues in games, such as the effects of violent games on aggression, and the impacts of gaming on learning. But when they started researching loot boxes, things were very different. Find Aaron and Jim's study here: https://royalsocietypublishing....
grokludo
Why do we play? Not only play -- why do we play more than any other animal, and for longer? Well into adulthood? Raph Koster, who's been on the podcast before, brought out A Theory of Fun in 2006, which aimed to put an evolutionary psychology lens over fun. The theory, was that FUN is LEARNING. But back then, it felt more like a theory. After 20 years of new science connecting fun and learning, it's starting to feel more like fact. So I sought out Peter Gray, research professor of p...