Home
Categories
EXPLORE
True Crime
Comedy
Business
Society & Culture
History
Sports
TV & Film
About Us
Contact Us
Copyright
© 2024 PodJoint
00:00 / 00:00
Sign in

or

Don't have an account?
Sign up
Forgot password
https://is1-ssl.mzstatic.com/image/thumb/Podcasts211/v4/17/fd/56/17fd5646-f5f2-e8b8-d17f-01e855e63f1b/mza_17367323111912192569.jpeg/600x600bb.jpg
GURPStalk
Che Webster & Patrick Mullen
18 episodes
1 week ago

Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.

The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


GURPStalk logo by MJ Hiblen.


Hosted on Acast. See acast.com/privacy for more information.

Show more...
Games
Education,
Self-Improvement,
Leisure,
Hobbies
RSS
All content for GURPStalk is the property of Che Webster & Patrick Mullen and is served directly from their servers with no modification, redirects, or rehosting. The podcast is not affiliated with or endorsed by Podjoint in any way.

Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.

The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


GURPStalk logo by MJ Hiblen.


Hosted on Acast. See acast.com/privacy for more information.

Show more...
Games
Education,
Self-Improvement,
Leisure,
Hobbies
https://assets.pippa.io/shows/cover/1753681517870-b36f763a-6037-437d-a952-809840cca3b5.jpeg
Magic
GURPStalk
59 minutes 57 seconds
3 weeks ago
Magic

Why is GURPS Magic not, in fact, boring?


Pat and Che discuss listener Alex's question about magic systems in GURPS, addressing concerns about the basic Magic system. Pat explains the GURPS Magic system, emphasizing its flexibility and suitability for new players. Che shares his experience using the system with a new GURPS group, highlighting its potential for creative spell use and character development. They agree that the basic Magic system is a good starting point for many settings, though there are options available for more specific needs.


Pat explains how the Pvaric magic system in the Harn setting uses convocations based on six elements, with magic being learned and taught rather than innate. He describes how this system could be adapted to use GURPS Magic very simply. Pat emphasises that GURPS can suffer from "point salad paralysis" where players get overwhelmed by complex calculations and decision-making, leading to impractical use of magic in gameplay. GURPS Magic is a way of avoiding this problem.


Che and Pat discuss the use of further magic systems in the game, focusing on the Church of Karameikos in Che's Karameikos campaign, and the use of Divine Favor. Pat explains that Divine Favor provides a quick-to-use, in-play system that can be adapted to various gods or Immortals, offering a distinct vibe for clerical magic. He describes the mechanics of unlearned and learned prayers, highlighting the difference between spontaneous petitions to a god and pre-crafted spells. 


Pat and Che discuss the development and implementation of magic systems in GURPS, focusing on the creation of a custom magic system for a player's character. They emphasise the importance of simplicity, usability, and quickness of play in magic systems, and highlighted the success of a recently created imbuement-based magic system for a paladin character. They also stress that custom magic systems should only be developed when a specific player expresses interest in a specific type of character, rather than pre-planning a large number of options for all players.


Big thanks to Alex for the question that inspired this episode... even if Pat did feel strongly that he stands wrongly accused.

We hope everyone will take the response with the love intended, all sarcasm aside.

(Well, ok, it's Che who's worried about what people think)


RPR PATREON: patreon.com/rpgrescue



GOT A QUESTION?

Ask us via voice message:

speakpipe.com/gurpstalk


Ask us via an email:

gurpstalk@pm.me


THANKS:

Jon from Tale of the Manticore for the music:

https://taleofthemanticore.podbean.com/


Logo by MJ Hiblen:

https://www.patreon.com/MJHiblenART/

DISCLAIMER & NOTICE:


The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.


GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


Hosted on Acast. See acast.com/privacy for more information.

GURPStalk

Co-hosts Che Webster (Roleplay Rescue) and Patrick Mullen (Cry Havoc T2K) talk about GURPS - the Generic Universal Role-Playing System published by Steve Jackson Games - and using it to run long-form roleplaying campaigns. We discuss topics arising from using the game system aimed at intermediate users of the rules who wish to progress towards deeper and more immersive role-play in whatever fictional worlds they imagine.

The material presented here is our original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademark of Steve Jackson Games, and any GURPS art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.


GURPStalk logo by MJ Hiblen.


Hosted on Acast. See acast.com/privacy for more information.