This podcast explores how we design and experience Humour in Games. Produced and Hosted by Scott Dejong, Marc Lajeunesse and Andrei Zanescu.
Sponsored by @TAG_News
This podcast explores how we design and experience Humour in Games. Produced and Hosted by Scott Dejong, Marc Lajeunesse and Andrei Zanescu.
Sponsored by @TAG_News

On this episode of the podcast we talk with Daniel Hessler about the relationship between puzzles, jokes, and humour’s role in narrative design. Plus you get to learn the answer to the age-old Finnish riddle “One pig, two snouts: what is it?”
“Being a designer, a writer, or a director - humour is very powerful and it is very difficult to create but it is a really important tool for anything to do with narrative, because narratives always change between catching people and distancing people from what you’re trying to tell them. [Narrative design] is an art about showing and hiding, and humour is very much about that…” - Daniel Hessle